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This applies to all versions of the game, so what's new with PS5 and Xbox Series consoles? According to publisher 505 Games, current-gen Competizione comes with support for 30-driver races, 60fps gameplay, 4K resolution, and faster load times. These are typical compromises in last-gen racers but they do tend to stick out somewhat here, particularly at higher resolutions. Track surfaces and grass look quite flat, background buildings and structures are on the low-detail side and spectators are mostly represented by crude 2D billboards.
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The trackside environments aren't quite as impressive, although they look mostly fine in motion. There are some nice flourishes as well - car mirrors are actually functional, for instance, reflecting back a rasterised low-detail version of the environment. Vehicle bodywork is suitably high-poly and feels like a close match for the real thing. The GT3 cars are really the stars of the show: exteriors and interiors are well-handled, with strong materials work and accurate-looking reflections.
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Visually, Assetto Corsa has always concentrated on an attractive but functional rendition of the racing experience. Now we have brand new upgrades for PlayStation 5 and Xbox Series consoles, promising a boost to 60fps alongside larger races and other improvements - and the question is this: do we get a smoother, more polished racing experience or have we swapped out one set of technical problems for another? It's also more of a PC-centric product, but console ports followed in 2020 - albeit in somewhat compromised form with somewhat dodgy performance. Known for its more hardcore approach to its racing simulation and customisation options, Assetto Corsa Competizione is a world apart from the breezy arcade fun of Forza Horizon and the slightly gentler 'simcade' experience delivered by Gran Turismo.
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